Bevy Learning Journey

Following my journey learning Rust game development with the Bevy engine

Learning in Public

Documenting every step of learning Bevy, from setup struggles to building actual projects.

Rust & ECS

Exploring Rust programming language and Entity Component System architecture through game development.

Node Editor Goal

Building a node editor system for visual scripting, workflows, and shader tools as the first major project.

Community Driven

Looking for interactions and feedback to stay motivated throughout this learning journey.

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